﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "PaperZDCharacter.h"

#include "OtherWorldCharacterBase.generated.h"

UCLASS()
class OTHERWORLD_API AOtherWorldCharacterBase : public APaperZDCharacter
{
	GENERATED_BODY()

public:
	AOtherWorldCharacterBase();
	virtual void Tick(float DeltaTime) override;
protected:
	virtual void BeginPlay() override;
	//最大移动速度
	UPROPERTY(EditDefaultsOnly,BlueprintReadOnly,Category="OtherWorldCharacter")
	float MaxMoveSpeed=600.0f;
	//角色旋转速率
	UPROPERTY(EditDefaultsOnly,BlueprintReadOnly,Category="OtherWorldCharacter")
	float RotationRate=3600.0f;
};
